DEFAMED DETECTIVE
- Role: Environment Artist
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Main Contributions:
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Modeled and textured complete indoor detective office
environment from concept art in Blender and Substance Suite
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Created all assets from scratch including modular
architecture, furniture, decorative props
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Implemented scene in Unreal Engine with proper lightmap UVs,
collision meshes, and LOD optimization for real-time
performance
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Demonstrates technical art pipeline knowledge valuable for
collaborating with Art team
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Tools & Technologies:
Blender 3D, ZBrush, Krita, Substance Painter, Substance Designer,
Marmoset Toolbag, and Unreal Engine