MYSTERIOUS CHURCH

  • Role: Environment Artist

  • Main Contributions:
    • Designed and built complete outdoor church environment from scratch including architecture and atmospheric lighting
    • Created custom vegetation and foliage using SpeedTree to achieve organic overgrown aesthetic with proper LODs
    • Developed master material for procedural placement of grass and small foliage across the landscape
    • Optimized for real-time rendering through draw call reduction, texture atlasing, and LOD implementation
    • Demonstrates technical art pipeline knowledge valuable for collaborating with Art team

  • Tools & Technologies: Blender 3D, Krita, Substance Painter, Marmoset Toolbag, Speedtree, and Unreal Engine

Realtime Snapshot

Final render of the Mysterious Church 3D environment.

Render Passes

Final render of the Mysterious Church 3D environment.