MYSTERIOUS CHURCH
- Role: Environment Artist
-
Main Contributions:
-
Designed and built complete outdoor church environment from
scratch including architecture and atmospheric lighting
-
Created custom vegetation and foliage using SpeedTree to
achieve organic overgrown aesthetic with proper LODs
-
Developed master material for procedural placement of grass
and small foliage across the landscape
-
Optimized for real-time rendering through draw call reduction,
texture atlasing, and LOD implementation
-
Demonstrates technical art pipeline knowledge valuable for
collaborating with Art team
-
Tools & Technologies:
Blender 3D, Krita, Substance Painter, Marmoset Toolbag, Speedtree,
and Unreal Engine