VAPORWAVE SKATEBOARDING

  • Role: Core Programmer & Technical Designer

  • Main Contributions:
    • Designed interconnected gameplay systems including season pass progression, persistent store economy, and character customization
    • Developed cloud save architecture supporting data synchronization in both platforms (Google Play Games, Apple Game Center)
    • Built systems using C++ and Blueprint visual scripting with emphasis on maintainability and rapid iteration
    • Implemented reactive audio that dynamically responded to background tracks with support for massive scaling
    • Collaborated with 10+ team members across art, design, and QA departments

  • Tools & Technologies: C++, Blueprint Visual Scripting, Unreal Engine, Visual Studio, Blender 3D, Krita, Substance Painter

In-Game Snapshots

In-game screenshot from Vaporwave Skateboarding, showing the character skateboarding in a neon environment.
Another in-game screenshot from Vaporwave Skateboarding, displaying UI elements and the environment.

Gameplay Video